Bandai · NARUTO CARD GAME
Rules published so far
Bandai has published an introduction, not a full rulebook. This page sticks to it and flags everything else as provisional.
Deck composition
The official introduction describes a leader, fifty deck cards, five Chakra and one Summon: 57 physical cards. The site also phrases it as 51 cards plus six resources; both descriptions agree. The goal is to reduce the opposing leader's life to zero. Sources:0207
| Leader | 1 |
|---|---|
| Deck cards | 50 |
| Chakra | 5 |
| Summon | 1 |
| Total physical cards | 57 |
Card types
Leader
Sets the colour the deck is built around.
Character
Fights characters and the leader. Some perform techniques by paying Chakra.
EX Character
A character that enters play under special conditions.
Chakra
Resource used to activate Ninjutsu and Support effects.
Summon
Resource used to put characters onto the field.
Summon is turned to deploy a character, and Chakra is used to activate face-down support cards. Ninjutsu is not a sixth card type in this introduction. Sources:07
What a sample card shows
Samples show DMG, POW and HP on characters and LIFE on leaders, plus colour, name, traits, number and ability text. A card can be a character and carry a Support effect, so abilities need costs, timing windows and conditions, not just an attack value. Sources:676869
What is not settled
Community reconstructions of the demos and a fan-made rulebook circulate, covering Chakra recovery, opening hand, mulligan, zones, priority and copy limits. They are not official. Deck validation here will only become strict when Bandai publishes the rules. Sources:36
Organised play
Bandai has announced store events and larger tournaments up to a world championship. Formats, the competitive calendar and restriction lists have not been published. Sources:02


